using UnityEngine;
using System.Collections;

public class BashEvent {
	private Vector3 position;
	private float time;
	private float distance;
	
	public BashEvent(Vector3 position, float time, float distance) {
		this.position 	= position;
		this.time 		= time;
		this.distance	= distance;
	}

	public Vector3 getPosition() {
		return position;
	}
	
	public float getTime() {
		return time;
	}
	
	public float getDistance() {
		return distance;
	}
}
